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Silt Spawn (Demo)
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Devlog
demo released!
December 29, 2023
by
auranym
2
it's finally here! woohoo!!! I'm ecstatic that the demo for Silt Spawn is finally out for people to play! currently, I'd say that there is about an hour of gameplay before there simply isn't any more...
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november 3, 2023
November 03, 2023
by
auranym
2
hello again! I've got yet another big update this time, since I am pushing to get this demo done by the end of the year. so, as of this update, I think Silt Spawn now technically is a game and not jus...
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october 20, 2023
October 20, 2023
by
auranym
introducing the name of the game: Silt Spawn ! holy moly today's update has so much to share. first, to state the obvious, untitled cave game is no longer untitled! hooray! I've also started on more m...
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october 6, 2023
October 06, 2023
by
auranym
1
we're back again! and oh boy I have a huge update for you all! let's get it out in the open right away. there is now an NPC! he's a pill bug tinkerer named "PB," and he gives the player the "build" to...
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september 22, 2023
September 22, 2023
by
auranym
1
heya! happy friday once again! like I mentioned last update, there was likely going to be less content in today's update and.. well.. that's kind of true. for one, I've had a couple things happen in m...
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september 9, 2023
September 08, 2023
by
auranym
2
hello again! happy friday! this update continues the building-shaped momentum of the last, since I've added the "sower" building! I'll keep it short and sweet, since this update went very smoothly. mo...
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august 25, 2023
August 25, 2023
by
auranym
2
hello again! happy friday! after the low-point of last update, today's update is instead a high-point. what I mean is that this round of updates has a lot of new stuff, which I'm very excited about! t...
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august 11, 2023
August 11, 2023
by
auranym
2
if last update's woes were the appetizer, this one was the main course... ...erm I mean, hi all! happy friday! let's just jump into the update. as that intro may suggest, I had a lot of trouble with t...
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july 28, 2023
July 28, 2023
by
auranym
1
happy friday once again! this week's update was surprisingly stressful to get out, mainly because I tried to get wayyy too much done. at first, my goal was to implement the build UI, lay a lot of the...
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july 14, 2023
July 14, 2023
by
auranym
1
happy friday! back on the regular day this week! I made some good progress since the last update. I'm one step closer to actually making this project into a genuine game, and one of these first steps...
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june 29, 2023
June 29, 2023
by
auranym
1
hi all, happy... thursday? yep, I had to get this out a day early this week! this update is still not very exciting, since it's almost exclusively UI stuff. however, I am happy with how it all came to...
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june 16, 2023
June 17, 2023
by
auranym
2
a sack! it's getting serious! jokes aside, I think today's update is a milestone, since the very first "game-y" features have been added. that is, there's now an inventory system and a system for coll...
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june 2, 2023
June 02, 2023
by
auranym
1
happy friday! remember that limitation I talked about last time? the one where vines were sometimes not spawning near vents? well I implemented a solution to this, and what's more, it can generalize e...
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may 19, 2023
May 19, 2023
by
auranym
1
happy friday! it's been a while! :D if last update was the appetizer, this one is the main course. this is because the light sources I put together last time finally have a purpose. (well, more of an...
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may 5, 2023
May 05, 2023
by
auranym
hi again! :) this week I started to branch out into more complex decoration types that utilize the lighting system I created a few weeks ago. I call them "vents" since they emit glowy particles. altho...
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april 28, 2023
April 28, 2023
by
auranym
1
hi all, happy friday yet again! :) it's kinda crazy that I've been doing weekly updates and devlogs for a month now, and it's even crazier that this still doesn't feel like a routine! I just gotta kee...
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april 21, 2023
April 21, 2023
by
auranym
happy friday! this week I worked a lot on the main color-replacement shader that drives the lighting system, including a custom plugin to encode images with unique textures for different lighting leve...
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april 14, 2023
April 15, 2023
by
auranym
another week, another round of tiny updates! most of the changes this week are behind the scenes. the only visual one is decorative sprites can render in front of the player, instead of behind. I hope...
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april 6, 2023
April 06, 2023
by
auranym
after watching a video about rain world's development , I realize that there could be some value in making more in-depth dev logs, so I'm going to try beginning these update posts with some more detai...
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march 30, 2023
March 30, 2023
by
auranym
new features: - the player: I tried to make movement snappy and bouncy, both with handling and animation. there is a 3-tile jump-height, and wall cling. I'm hoping to learn how the little grasshopper...
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