march 30, 2023
new features:
- the player: I tried to make movement snappy and bouncy, both with handling and animation. there is a 3-tile jump-height, and wall cling. I'm hoping to learn how the little grasshopper "feels" to play. I may also improve the falling and landing animations.
- basic cave generation: right now, the game simply generates a near-empty caves. this takes about four seconds, which is a lot of time without a loading screen... anyways, it's intentionally boxy, to prevent excess jumping and to allow the player to traverse all of it from anywhere.
questions for feedback:
- did the game load for you?
- how does the player "feel"? do jumps, wall-clings, and wall-jumps feel fair? is the movement speed right for the size of the screen?
- thoughts on the basic structure of the cave? how easy/difficult is it to learn the layout? at any point were you unable to go somewhere? if so, please post the seed!
todo:
- loading screen, even a rudimentary one. this non-trivial though, since I can't do heavy computations on a different thread (I want this game to work in browsers). meaning, I'll have to come up with a single-threaded solution... ouch!
- more decorations. some in the foreground, some parallax, additional types besides rocks.
- movement particles for the player ("dust" when they jump, land, and run)
Files
Get Silt Spawn (Demo)
Silt Spawn (Demo)
Explore and survive these twisting, dark, dusty caverns
Status | Prototype |
Author | auranym |
Genre | Platformer, Survival |
Tags | 2D, Atmospheric, Casual, Exploration, Indie, Pixel Art, Procedural Generation, Prototype, Relaxing |
More posts
- demo released!Dec 29, 2023
- november 3, 2023Nov 03, 2023
- october 20, 2023Oct 20, 2023
- october 6, 2023Oct 06, 2023
- september 22, 2023Sep 22, 2023
- september 9, 2023Sep 08, 2023
- august 25, 2023Aug 25, 2023
- august 11, 2023Aug 11, 2023
- july 28, 2023Jul 28, 2023
- july 14, 2023Jul 14, 2023
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