may 5, 2023
hi again! :)
this week I started to branch out into more complex decoration types that utilize the lighting system I created a few weeks ago. I call them "vents" since they emit glowy particles. although there is only one type of vent (so it's kind of rare to encounter right now), I will add plenty more soon.
the main challenge I overcame this week was setting up my light sources correctly. the lighting system relies on exact color matching, which means, in short, I needed every source in each light level to behave like a single texture. so, I used a CanvasGroup node. however, the lighting system also needed the render mode for the CanvasGroup to be additive, not mix, which ate up a lot of time trying to solve. thankfully, the solution was actually really simple. make a new ShaderMaterial on the CanvasGroup and copy-paste the shader code provided in the docs, and then add blend_add as a render_mode. it sounds super easy once I write it out, but this took me an embarrassingly long time to figure out... haha!
on another note, legend of zelda: tears of the kingdom comes out next week, and I'll probably be playing it a lot, so for now, I'm going to post updates every other week for a while. I think I'll keep up #screenshotsaturday posts though.
~
new features:
- improved decoration algorithm -- stalagmites and stalactites placed together and more frequently
- added more "jagged" rocks, to reduce sprite repetition
- began work on a new "vent" type of decoration
questions for feedback:
- thoughts on the new glowy particles? what do you think they are supposed to be, if anything?
- at any point, were you unable to reach somewhere? if so, please share a screenshot that includes the seed!
todo:
- improve system for more complex decoration types
- more decorations! parallax, plants, more light sources, wall decorations(?)
Files
Get Silt Spawn (Demo)
Silt Spawn (Demo)
Explore and survive these twisting, dark, dusty caverns
Status | Prototype |
Author | auranym |
Genre | Platformer, Survival |
Tags | 2D, Atmospheric, Casual, Exploration, Indie, Pixel Art, Procedural Generation, Prototype, Relaxing |
More posts
- demo released!Dec 29, 2023
- november 3, 2023Nov 03, 2023
- october 20, 2023Oct 20, 2023
- october 6, 2023Oct 06, 2023
- september 22, 2023Sep 22, 2023
- september 9, 2023Sep 08, 2023
- august 25, 2023Aug 25, 2023
- august 11, 2023Aug 11, 2023
- july 28, 2023Jul 28, 2023
- july 14, 2023Jul 14, 2023
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