april 14, 2023


another week, another round of tiny updates!

most of the changes this week are behind the scenes. the only visual one is decorative sprites can render in front of the player, instead of behind. I hoped to get more done for the visuals, but I also like the idea of uploading something each week. it seems like if I do that, then I'll be motivated to gradually make more and more progress, instead of waiting for inspiration. I can make a routine of it.

anyways, I don't have much to say, other than that I hope to have more progress next friday :)


~


new features:

- smaller decorative sprites can appear in front of the player (foreground)

- behind-the-scenes reworks for more complex background/foreground decorations

- player now always spawns on solid ground

- improved traversability checks and corrections


questions for feedback:

- thoughts on foreground decoration? was it more immersive or distracting?

- how does the player "feel"? do jumps, wall-clings, and wall-jumps feel fair? is the movement speed right for the size of the screen?

- at any point, were you unable to reach somewhere? if so, please share a screenshot that includes the seed!


todo:

- add checks for decorations so none are "clipped" by the ceiling

- add variants to wall tiles, driven by noise maps

- even more decorations! some parallax, additional types besides rocks (plants, stalactites/stalagmites)

- improve the main shader and find a way to do exact color replacement in godot 4.0

Files

build_20230414.zip 9.2 MB
Apr 14, 2023

Get Silt Spawn (Demo)

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