april 14, 2023
another week, another round of tiny updates!
most of the changes this week are behind the scenes. the only visual one is decorative sprites can render in front of the player, instead of behind. I hoped to get more done for the visuals, but I also like the idea of uploading something each week. it seems like if I do that, then I'll be motivated to gradually make more and more progress, instead of waiting for inspiration. I can make a routine of it.
anyways, I don't have much to say, other than that I hope to have more progress next friday :)
~
new features:
- smaller decorative sprites can appear in front of the player (foreground)
- behind-the-scenes reworks for more complex background/foreground decorations
- player now always spawns on solid ground
- improved traversability checks and corrections
questions for feedback:
- thoughts on foreground decoration? was it more immersive or distracting?
- how does the player "feel"? do jumps, wall-clings, and wall-jumps feel fair? is the movement speed right for the size of the screen?
- at any point, were you unable to reach somewhere? if so, please share a screenshot that includes the seed!
todo:
- add checks for decorations so none are "clipped" by the ceiling
- add variants to wall tiles, driven by noise maps
- even more decorations! some parallax, additional types besides rocks (plants, stalactites/stalagmites)
- improve the main shader and find a way to do exact color replacement in godot 4.0
Files
Get Silt Spawn (Demo)
Silt Spawn (Demo)
Explore and survive these twisting, dark, dusty caverns
Status | Prototype |
Author | auranym |
Genre | Platformer, Survival |
Tags | 2D, Atmospheric, Casual, Exploration, Indie, Pixel Art, Procedural Generation, Prototype, Relaxing |
More posts
- demo released!Dec 29, 2023
- november 3, 2023Nov 03, 2023
- october 20, 2023Oct 20, 2023
- october 6, 2023Oct 06, 2023
- september 22, 2023Sep 22, 2023
- september 9, 2023Sep 08, 2023
- august 25, 2023Aug 25, 2023
- august 11, 2023Aug 11, 2023
- july 28, 2023Jul 28, 2023
- july 14, 2023Jul 14, 2023
Leave a comment
Log in with itch.io to leave a comment.